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This is very good! Just as I imagined it would be on Mars. Most of the
techniques you use I don't know, but who knows..?
--
Regards,
Sander
omniVERSE <inv### [at] aolcom> schreef in berichtnieuws
388044c5@news.povray.org...
> I've started in on a try at making a dust storm on Mars:
> http://members.aol.com/persistenceofv/m_ds-ehc.mpg
> and it's 849KB, a 300 frame 320X240 res. @ 24 fps Mpeg.
> The turbulent "dust" is media using method 2 in MegaPOV patch. There is
ground
> fog used for the thickened haze nearer ground level which also grows
thicker and
> closer as the storm front approaches.
> It's in dire need of better timing (the dust is very fast for it's size)
and I
> believe it only looks good right now if not scrutinized much. The
escaping
> hovercraft has a dust trail which uses a clear container object of course
for
> it's media and the usual trouble with fog occurs, that being it no longer
> remains transparent. So that's a problem to deal with. To have it moving
along
> in the wind direction the cone container is just rotated some over the
course of
> time.
> I'll be adding a height field or isosurface (more likely) so the ground
isn't a
> flat plane anymore too. And with that comes possible use of trace() to
keep the
> hover craft from hitting the ground, I hope.
> Please use your imagination, you'll need it.
>
> Bob
> --
> // omniVERSE
> // http://users.aol.com/inversez/
>
>
>
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